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Lunarix Audio

Score · Sound design · Implementation

Original score and sound for games and film

Lunarix is a small audio studio led by a composer and a sound architect. We write the music, build the sound, and get it running in your engine — one team, from first theme to final mix.

What we do

Three things, done properly

Original score

Themes, adaptive cues and full arrangements written for your world — orchestral, hybrid or electronic. Delivered as stems, ready to implement.

Sound design

Creature voices, weapons, ambience, interface and foley, built from original recordings and shaped to sit in your mix rather than fight it.

Implementation

Wwise and FMOD integration, mix states, memory budgets and optimisation — so the audio behaves in the build exactly as it did in the session.

Selected work

Recent projects

Trailers we scored. Reels are cut to the material we are contractually free to show.

The Dark Crown: Genesis

Sharaido Games · Trailer music

Music for the reveal trailer, written to carry its pacing and land the final beat.

Meowstery Wisp

DMT Games · Trailer music

Custom trailer music matched to the tone and cut of the announcement.

Island Market Simulator

Zentium Studio · Original score

Original score anchoring the atmosphere of the game across its prologue.

Legends of Elementia

Piq Focus Interactive · Bespoke themes

Musical themes shaping the narrative identity of the world.

In their words

What studios say

“Across nearly 30 compositions, they delivered every track in its perfect first version without a single revision. From flawless production to global distribution, their professionalism is truly world-class.”

Zentium Studio

“Working with the team was a fantastic experience. They completely nailed the atmosphere we were going for, and the music and sound design turned out exactly as we wanted.”

Sharaido Games

“They handled the custom music and SFX for our latest trailer, and absolutely killed it. The track set the perfect pacing, while the sound design made every visual impact feel huge. Super smooth communication throughout.”

DMT Games

How we work

From brief to build

01

Discovery call

Thirty minutes. You show us the material, we tell you honestly what it needs and what it does not.

02

Scope and quote

A written scope with deliverables, revision rounds and dates. One number, no surprises later.

03

Production

A first pass early, so direction gets corrected while correcting it is still cheap.

04

Delivery

Stems, session files and, where we are implementing, a working build you can ship from.

Scope and budget

What it costs

Every project is scoped to the build. A single trailer cue and a full adaptive score are not the same job, and a price list would only tell you which one we guessed you were. Book a discovery call and you get a written quote — deliverables, revisions and dates.

Selected clients · 2023–2026

Studios we work with

Zentium Studio

Original score

Sharaido Games

Trailer music

DMT Games

Trailer music

Piq Focus Interactive

Bespoke themes

Orion

Original music

Arete Film

Creative partner

Tell us what you are building

Send the footage, the build or the brief. We will tell you what we would do with it.