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Lunarix Audio

The people

The minds

Two people, one signal chain. Balca writes it; Ogeday builds it and makes it behave in the engine.

Balca Ozcan at the piano

Balca Özcan

Creative Lead & Composer

The core of Lunarix’s musical identity. Balca writes the scores that ground a world and carry its story — themes, adaptive cues and full arrangements. Her process starts with the emotional shape of a project and finds the distinct sound that belongs to it, so each score is recognisably its own rather than library music with a new title.

Ogeday Ergüven

Technical Lead & Sound Architect

With over a decade in audio, Ogeday covers the ground between sound design and the engine. He builds original assets from scratch, combining synthesis with hands-on foley, then handles the middleware logic in Wwise and FMOD so every asset behaves exactly as intended inside the build. He founded Echorbit Audio, which Lunarix operates under.

Ogeday Erguven at the studio console

How we work

High fidelity from day one

We would rather get it right the first time than revise it four times. Clean source recordings, a solid processing chain and implementation planned from the start mean the audio lands in your engine sounding the way it did in the session — not a version of it that needs another pass.

Bigger projects, bigger crew

When a project needs more than two people we crew it per job — additional composers, foley artists and editors we have worked with before. The two of us stay accountable for what ships.

Tell us what you are building

Send the footage, the build or the brief. We will tell you what we would do with it.